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Blender 3d animation nodes force filds
Blender 3d animation nodes force filds












blender 3d animation nodes force filds
  1. Blender 3d animation nodes force filds code#
  2. Blender 3d animation nodes force filds free#

This will still trigger multiple OpenGL draw calls but much of the surrounding logic will only be executed once.

  • Single pass (multiple draw-calls) drawing: Using the DRWView abstraction, we can draw multiple eyes in one render-loop iteration (as opposed to one iteration for each eye).
  • Primary ideas (picking one for the project is totally enough): There are still many optimizations to be done there. Performance-wise the efforts were focused on minimizing VR specific overhead, improvements to the viewport drawing itself were not done.
  • Description: During GSoC 2019 and the following months, the groundwork for OpenXR based XR support was implemented.
  • Benefits: Improved performance and interactivity of VR views.
  • Requirements: Proficient in C/C++, familiarity with vector math.
  • A number of UV ideas in the Under Discussion section of this workboard.
  • Adapting some more Mesh Edit tools to the 2d UV editing case.
  • A tool to straighten selected edges into a line.
  • Description: A selection of some of the smaller user requests for UV editing tools would help users make better UV maps more easily.
  • Benefits: More tools to improve editing of UVs.
  • Requirements: Proficient in C/C++, good math abilities.
  • Blender 3d animation nodes force filds code#

  • General refactoring of the code to make it more understandable and more maintainable.
  • Option to do a vertex-bevel-like rounding of corners.
  • Curve length calculation and display option.
  • Description: The Curve object type probably needs overhauling, but some simpler user suggestions for improvements could be done in the GSoC timeframe.
  • Benefits: Extra options and improved workflow dealing with Curves.
  • Possible mentors: Howard Trickey, Campbell Barton.
  • Measurement display of lengths and angles while the tool is active.
  • E.g., editable snapping angle, geometry-relative orientation, and global orientation.
  • More flexibility in constrained angle mode.
  • Allow undoing a single step of using the knife.
  • A selection of these that could be accomplished in the GSoC timeframe would make for a nicely thematic modeling project.
  • Description: A number of users have suggested improvements to the Knife Tool.
  • Benefits: More versatility in uses of the Knife tool, and improved workflow.
  • The UI module decided to not explicitly promote GSoC ideas. To get an idea of what sort of project can be done for Blender and of the current development direction, see: Students' Getting Started and Application Template An exception to this are projects where only Python is required. In addition, we use Python for much of our interface code (anyone skilled in C/C++ can trivially learn enough Python to make the needed interface code changes). Nearly all project ideas will require a strong working knowledge of C and/or C++. We especially invite students to contribute based on their past experience and competencies, or based on their current research.

    Blender 3d animation nodes force filds free#

    If by some reason you can not participate or are not a student, your contribution outside of the program is still welcome! Feel free to develop an idea from the page as long as no student chose it. Students who wish to apply should first carefully read the Getting Started page and check if all the conditions to participate are met. Another source of inspiration can be the TODO and Design tasks listed in the Workboards of Blender modules.Ī mentor should be someone with Blender coding experience, who can guide a student during all stages of the work, from design to implementation. Students are encouraged to submit their own proposals or modified versions of the ideas from this page. Implements a feature that developers have agreed would be a great improvement for Blender.Ĭhoosing an idea from this list is not mandatory.A student can complete in 10 weeks half time (not too easy and not too hard).The list below provides ideas for projects that:

    blender 3d animation nodes force filds

    General information for students and (potential) mentors You can contact us via our developers forum or bf-committers mailing list.įor matters you prefer to discuss in private, mail Ton Roosendaal: ton at. This page collects potential ideas and mentors for student projects in the summer of 2021.














    Blender 3d animation nodes force filds