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Il 2 sturmovik battle of stalingrad gun convergence
Il 2 sturmovik battle of stalingrad gun convergence













il 2 sturmovik battle of stalingrad gun convergence
  1. #IL 2 STURMOVIK BATTLE OF STALINGRAD GUN CONVERGENCE INSTALL#
  2. #IL 2 STURMOVIK BATTLE OF STALINGRAD GUN CONVERGENCE MOD#
  3. #IL 2 STURMOVIK BATTLE OF STALINGRAD GUN CONVERGENCE SKIN#

#IL 2 STURMOVIK BATTLE OF STALINGRAD GUN CONVERGENCE INSTALL#

Sometimes a different install order changes the overall look of any given mod.

#IL 2 STURMOVIK BATTLE OF STALINGRAD GUN CONVERGENCE MOD#

You must remove Cumulonimbus to remove the Clouds Modīasically the last mod in, if it overwrites anything, is what you will see. It grey's out the Cloud mod because it overwrites some of the cloud textures to give you thunderheads/fronts (they don't move) and layered clouds. This is most notable is when adding Cumulonimbus. ** MODS INSTALL NOTE: Some mods overwrite others in the sense that they change some files.

il 2 sturmovik battle of stalingrad gun convergence

In addition there are some great, if not always historical, repaints for Stalingrad and Moscow that use much greener textures. Once complete I believe it will be a fairly good "Desert war Tobruk" mod for Great Battles. It is still in process and is a major undertaking. It must be removed before playing on other maps as the object repaints and modified plane set are persistent throughout to game.

#IL 2 STURMOVIK BATTLE OF STALINGRAD GUN CONVERGENCE SKIN#

Note that his mod is heavy and besides making map texture changes will change the look of trains, artillery, tanks and give you a new default skin set. I also have repaints for Malta, 'Asia' and Off Winters WIP "Kuban_Autumn_Desert_Beta 4". For Kuban I might use one of 4 Kuban Winter mods that give varying degrees of snow from a light dusting to something akin to the stock 1946 Norway map. In addition I will use map repaint mods to simulate different theatres or seasons. Depending on the mission I can remove the explosions and smoke (Cease Fire Arras NML), remove the No Mans Land (Arras PrePost War), improve the river banks (Arras River Mod), add ambient smoke across No Mans Land (Arras NML ambient smoke mod). I also have mods that I enable for the Arras map when flying FC. This is the only consistent mod of it's type I am aware of. I have tried to use the various ingame flags but have been unsuccessful so far. * CW_British_flag: Makes the airfield banner display a Union jack instead of the Russian Star. * Adjusted_Nav_light_MOD: Nav lights reduced in luminosity but still visible too far out IMO. Instead of having a sun in near earth orbit it makes it look a bit smaller though still large realistically. * Sun Size Correction: Makes the sun smaller. * CW_short_grass_V4: Sends in the landscaper to cut down the "Kansas whet Field" high grass. There is a version 3 but again I prefer version 2. * Cumulonimus2: Adds towering cloud banks and multiple cloud layers for some presets. Always run one test with mod off if building for a mixed audience. NOTE: Mission builders if you use this mod and others don't you may end up giving them a low cloud ceiling where they are in soup while those using the mod are not. Latest is V15 but I personally like 14 myself. * CloudsV14_greysky: Vastly improves the in game clouds and gives more variety. * ICON_NAV_Del: Get rid of al the navigation icons that can clutter the sky. Does not work for Collector Planes Bodenplatte or early release Normandy skins. *Historically Correct German Skins for BoS BoM BoK: Give me swastikas on default game skins.

il 2 sturmovik battle of stalingrad gun convergence

* GUI_Background_Mute: Gets rid of the "sounds of war" while the game is loading. Here are my basic mods I use all the time and why I'm a Mod Freak and use several, plus I have a lot more that I use depending on the situation.















Il 2 sturmovik battle of stalingrad gun convergence